I am a Concept Artist with a primary interest in Environment, Prop and Vehicle design, though I occasionally work on character and creature concepts. I have experience creating realistic and styalised art styles, on full games and pitches working with a variety of different IP.
I co-founded the startup "A Fox Wot I Drew" as a result of the competition Dare to be Digital 2014. I was responsible for the core game design as well as the direction and implementation of the art style of the game "Baum". I produced the concept art, 2D environment art (both as level building kit's and decorational assets), animation and prototype user interface. As the team was small (3 people) i also designed some of the levels.
The studio was set up by myself and seven other students as a vehicle to develop and release the prototype game from our third year project, through which we won NUA’s enterprise competition “Brainchild”. The project reinforced my experience working to a brief, and to someone else’s vision. I worked with the art team to develop the style, produce concept art, 3D character and environment assets, and promotional material.