Dominic Littler
Dominic Littler
Lead Concept artist at Auroch Digital
Leeds, United Kingdom

Summary

I am a Concept Artist with a primary interest in Environment, Prop and Vehicle design, though I occasionally work on character and creature concepts. I have experience creating realistic and styalised art styles, on full games and pitches working with a variety of different IP.

Skills

Concept ArtDigital PaintingDigital SculptingLow-poly ModelingTexturingUV MappingHigh-poly ModelingPixel Art

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
Illustrator
Illustrator
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter

Productions

    • Video Game
      Baum
    • Year
      2016
    • Role
      Artist
    • Company
      A Fox Wot I Drew
    • Video Game
      "Trophies Please!" Jamchester Game Jam
    • Year
      2016
    • Role
      3D Artist, Texture Artist, Game Design
    • Company
      Team: Little Purple Squares
    • Video Game
      "Elemental Tiles" Global Game Jam
    • Year
      2016
    • Role
      3D Artist, Texture Artist, Game Design
    • Company
      A Fox Wot I Drew

Experience

  • Lead Concept Artist at Auroch Digital
    Leeds, GB
    January 2024 - Present

  • Senior Concept Artist at Auroch Digital
    Leeds
    July 2022 - Present

  • Artist at Just Add Water Ltd
    Leeds, United Kingdom
    September 2017 - June 2022

  • Artist at A Fox Wot I Drew Ltd
    Dundee, United Kingdom
    August 2014 - February 2016

    I co-founded the startup "A Fox Wot I Drew" as a result of the competition Dare to be Digital 2014. I was responsible for the core game design as well as the direction and implementation of the art style of the game "Baum". I produced the concept art, 2D environment art (both as level building kit's and decorational assets), animation and prototype user interface. As the team was small (3 people) i also designed some of the levels.

  • Project Art Lead at Split Path Studio:
    Norwich, United Kingdom
    September 2012 - May 2014

    The studio was set up by myself and seven other students as a vehicle to develop and release the prototype game from our third year project, through which we won NUA’s enterprise competition “Brainchild”. The project reinforced my experience working to a brief, and to someone else’s vision. I worked with the art team to develop the style, produce concept art, 3D character and environment assets, and promotional material.